Who invented gpu




















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At the time, there were more than two dozen graphics chips companies, a number that would soar to 70 three years later. Diamond Multimedia Systems is selected to install the chips in multimedia accelerator boards. It receives OEM acceptance, and more than one million units are shipped within its first four months.

Quadro soon becomes the standard for professionals designing everything from tennis shoes to automobiles. The event becomes an annual tradition and is later named "Project Inspire". The company ships its millionth processor. A trio of demos — Dusk, Ogre and Time Machine — showcase lifelike, geometric hair, motion blur, time-based shading, advanced skin shading, and other groundbreaking graphics features.

The company acquires Media Q, a leader in graphics and multimedia technology for wireless. The massively multiplayer online game would go on to become the world's most popular. SLI technology is launched, allowing multiple GPUs to be linked together and dramatically increase the graphics power of a single machine. My Profile. Technical Committees. Special Technical Communities.

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This field is for validation purposes and should be left unchanged. Its 32KB of display memory was sufficient to draw lines, arcs, circles, rectangles and character bitmaps. The chip also had provision for zooming, screen partitioning and scrolling.

Industrial and military 3D virtualization was relatively well developed at the time. Besides defence contractors there were companies that straddled military markets with professional graphics. The chipset comprised of three main component chips -- Agnus, Denise, and Paula -- which allowed a certain amount of graphics and audio calculation to be non-CPU dependent. It was used for outputting monochrome green, amber or white phosphor text against a black background to a TTL monitor via a 9-pin DE-9 connector.

This was largely done through a contract that supplied around chips a week to Commodore Computers. The advent of color monitors and the lack of a standard among the array of competitors ultimately led to the formation of the Video Electronics Standards Association VESA , of which ATI was a founding member, along with NEC and six other graphics adapter manufacturers.

It was basically a clone of the Plantronics Colorplus board, but with room for 64kb of memory. Extended EGA was available for the series 2,3 and 4. Many new companies and products arrived that year.. This was a gold-fingered connector similar to a shortened data bus slot connector, and it linked via a ribbon cable to another video controller to bypass a congested data bus. The Wonder series updates continued to move apace in The Mach series launched with the Mach8 in May of that year.

It sold as either a chip or board that allowed, via a programming interface AI , the offloading of limited 2D drawing operations such as line-draw, color-fill and bitmap combination Bit BLIT. S3 Graphics was formed in early and produced its first 2D accelerator chip and a graphics card eighteen months later, the S3 or 86C The S3 was superseded by the that same year -- it was basically a revised with bit color -- and again updated the following year with the which added bit color, and the and accelerators.

Initially, OpenGL was aimed at the professional UNIX based markets, but with developer-friendly support for extension implementation it was quickly adopted for 3D gaming. Fast forward: GLQuake released in versus original Quake.

During the rise of OpenGL, which initially gained traction in the workstation arena, Microsoft was busy eyeing the emerging gaming market with designs on their own proprietary API. This included higher screen resolutions, increased color depth from bit to 24 and then 32 , and image quality enhancements such as anti-aliasing. All of these features called for increased bandwidth, graphics efficiency and faster product cycles.

By , market volatility had already forced a number of graphics companies to withdraw from the business, or to be absorbed by competitors. The year ushered in a flurry of new graphics competitors, most notably Nvidia, founded in January of that year by Jen-Hsun Huang, Curtis Priem and Chris Malachowsky.

Market volatility had already forced a number of graphics companies to withdraw from the business, or to be absorbed by competitors. It was also able to communicate with the graphics board via the data bus, thus negating the need for dongles or ports and ribbon cables.



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